---@class BP_Slope_C:BP_PlaceItemBase_C ---@field Box2 UBoxComponent ---@field Box1 UBoxComponent ---@field Box UBoxComponent ---@field AssistPlacement USceneComponent ---@field StaticMesh UStaticMeshComponent ---@field Scene USceneComponent --Edit Below-- local PlaceItemBase = require("Script.Blueprint.PlaceItems.BP_PlaceItemBase") local BP_Slope = setmetatable( { }, { __index = PlaceItemBase, __metatable = PlaceItemBase } ) function BP_Slope:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); PlaceItemBase.ParentBeginPlay(self) self:AddSetMobilityComponent({self.StaticMesh}) end function BP_Slope:ReceiveEndPlay() PlaceItemBase.ParentEndPlay(self) self.SuperClass.ReceiveEndPlay(self); end --[[ function BP_Slope:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_Slope:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_Slope:GetReplicatedProperties() return end --]] --[[ function BP_Slope:GetAvailableServerRPCs() return end --]] return BP_Slope;