---@class WB_PlayerInfoItem_Small_C:UUserWidget ---@field Button_AddFri UButton ---@field Image_HeadIcon UImage ---@field Image_No UImage ---@field Image_Self UImage ---@field Image_WeaponIcon UImage ---@field Overlay_Damage UOverlay ---@field Overlay_MVP UOverlay ---@field TextBlock_BodySize UTextBlock ---@field TextBlock_Damage UTextBlock ---@field TextBlock_KDA UTextBlock ---@field TextBlock_No UTextBlock ---@field TextBlock_PlayerName UTextBlock ---@field TextBlock_Weapon UTextBlock ---@field WidgetSwitcher_0 UWidgetSwitcher --Edit Below-- ---@type WB_PlayerInfoItem_Small_C local WB_PlayerInfoItem_Small = { bInitDoOnce = false; }; WB_PlayerInfoItem_Small.PlayerKey = 0; function WB_PlayerInfoItem_Small:Construct() self:LuaInit(); end function WB_PlayerInfoItem_Small:LuaInit() if self.bInitDoOnce then return ; end self.Button_AddFri.OnClicked:Add(self.OnClickAddFriend, self) UITool.EnableButtonScroll(self.Button_AddFri) self.bInitDoOnce = true; end function WB_PlayerInfoItem_Small:IsSelf(IsSelf) if IsSelf then self.Image_Self:SetVisibility(ESlateVisibility.SelfHitTestInvisible); if not self.IsGaming then self.Button_AddFri:SetVisibility(ESlateVisibility.Hidden); end end end function WB_PlayerInfoItem_Small:OnClickAddFriend() ---@type PlayerAccountInfo local AccountInfo = GameState.PlayerDatas.AccountInfo[self.PlayerKey]; UGCLogSystem.LogTree(string.format("[WB_PlayerInfoItem_Small:OnClickAddFriend] AccountInfo ="), AccountInfo) if AccountInfo then UGCGameSystem.AddFriend(AccountInfo.UID); end end WB_PlayerInfoItem_Small.IsGaming = false; function WB_PlayerInfoItem_Small:SetRoundInfo(Index, RoundInfo) self.TextBlock_No:SetText(tostring(Index)); local PlayerKey = RoundInfo.Winner; local Info = GameState.PlayerDatas.AccountInfo[PlayerKey] if Info then self.TextBlock_PlayerName:SetText(Info.PlayerName); end if RoundInfo.Time then if RoundInfo.Time > 100 then self.TextBlock_Damage:SetText(string.format('%0.0f', RoundInfo.Time)); else self.TextBlock_Damage:SetText(string.format('%0.1f', RoundInfo.Time)); end end if RoundInfo.Weapon then local WeaponInfo = UGCItemSystem.GetItemData(RoundInfo.Weapon); self.TextBlock_Weapon:SetText(WeaponInfo.ItemName); UE.AsyncLoadObject_Cached(WeaponInfo.ItemSmallIcon_n, function(TargetObject) self.Image_WeaponIcon:SetBrushFromTexture(TargetObject); end) end end -- function WB_PlayerInfoItem_Small_Small:Tick(MyGeometry, InDeltaTime) -- end -- function WB_PlayerInfoItem_Small_Small:Destruct() -- end return WB_PlayerInfoItem_Small;