---@class BP_DetectPawn45_C:BP_DetectPlayerActor_C --Edit Below-- local BP_DetectPawn25 = {} --[[ function BP_DetectPawn25:ReceiveBeginPlay() BP_DetectPawn25.SuperClass.ReceiveBeginPlay(self) end --]] --[[ function BP_DetectPawn25:ReceiveTick(DeltaTime) BP_DetectPawn25.SuperClass.ReceiveTick(self, DeltaTime) end --]] --[[ function BP_DetectPawn25:ReceiveEndPlay() BP_DetectPawn25.SuperClass.ReceiveEndPlay(self) end --]] --[[ function BP_DetectPawn25:GetReplicatedProperties() return end --]] --[[ function BP_DetectPawn25:GetAvailableServerRPCs() return end --]] return BP_DetectPawn25