---@class BP_HDTest_C:AActor ---@field Cube UStaticMeshComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_HDTest = {} --[[ function BP_HDTest:ReceiveBeginPlay() BP_HDTest.SuperClass.ReceiveBeginPlay(self) end --]] --[[ function BP_HDTest:ReceiveTick(DeltaTime) BP_HDTest.SuperClass.ReceiveTick(self, DeltaTime) end --]] --[[ function BP_HDTest:ReceiveEndPlay() BP_HDTest.SuperClass.ReceiveEndPlay(self) end --]] --[[ function BP_HDTest:GetReplicatedProperties() return end --]] --[[ function BP_HDTest:GetAvailableServerRPCs() return end --]] return BP_HDTest