local PawnTool = {}; ---@type table PawnTool.IsPlayersShow = {}; --- 客户端执行 隐藏玩家 ---@param InPlayerKey PlayerKey function PawnTool.HidePawn(InPlayerKey, IsHide) if IsClient then if IsHide == nil then IsHide = true; end local Pawn = UGCGameSystem.GetPlayerPawnByPlayerKey(InPlayerKey); if UE.IsValidPawn(Pawn) then Pawn:HiddenMySelf(IsHide); PawnTool.IsPlayersShow[InPlayerKey] = not IsHide; end end end --- 客户端执行,显示玩家 function PawnTool.ShowPawn(InPlayerKey, IsShow) if IsClient then if IsShow == nil then IsShow = true; end local Pawn = UGCGameSystem.GetPlayerPawnByPlayerKey(InPlayerKey) if UE.IsValidPawn(Pawn) then Pawn:HiddenMySelf(not IsShow); PawnTool.IsPlayersShow[InPlayerKey] = IsShow; end end end --- 打开 Pawn 的描边 function PawnTool.OpenPawnOutline(InPlayerKey, IsShow) if IsClient then if IsShow == nil then IsShow = true; end STExtraBlueprintFunctionLibrary.EnablePlayerAvatarOutline(self, IsShow); UGCGameSystem.GameState:RegisterPostProcessMgr(self); end end