---@class BP_Preview_Slope_C:BP_ClientPreviewItemBase_C ---@field Scene USceneComponent ---@field StaticMesh UStaticMeshComponent --Edit Below-- local ClientPreviewItemBase = require("Script.Blueprint.PlaceItems.BP_ClientPreviewItemBase") local BP_Preview_Slope = setmetatable( { }, { __index = ClientPreviewItemBase, __metatable = ClientPreviewItemBase } ) function BP_Preview_Slope:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); self:AddSMCmp(self.StaticMesh) end --[[ function BP_Preview_Slope:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_Preview_Slope:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_Preview_Slope:GetReplicatedProperties() return end --]] --[[ function BP_Preview_Slope:GetAvailableServerRPCs() return end --]] return BP_Preview_Slope;