local Action_PlayerRespawn = { RespawnPlayerKey = 0, } -- 触发器激活时,将执行Action的Execute function Action_PlayerRespawn:Execute(...) UGCEventSystem.SendEvent(EventTypes.PlayerRespawn, self.RespawnPlayerKey); table.func(MiniManager, "OnPlayerRespawn", self.RespawnPlayerKey) return true end --[[ -- 需要勾选Action的EnableTick,才会执行Update -- 触发器激活后,将在每个tick执行Action的Update,直到self.bEnableActionTick为false function Action_PlayerRespawn:Update(DeltaSeconds) end ]] return Action_PlayerRespawn