GlobalConfigs = GlobalConfigs or {} GlobalConfigs.DsDoOnce = true; GlobalConfigs.IsDebug = true; --- 游戏模式设置 GlobalConfigs.GameModeSetting = { --- 队伍模式 TeamModeType = CustomEnum.ETeamMode.TeamSports; --- 队伍所需玩家数 TeamNeedPlayerNum = 1; --- 队伍数量 TeamNum = 4; --- 最大玩家数量 MaxPlayerNum = 4; --- 最小可玩人数 MinPlayerNum = 2; --- 回合时间 RoundTime = 180; --- 回合准备时间 RoundReadyTime = 3; } --- 游戏设置 GlobalConfigs.GameSetting = { --- 启用补人 EnablePlayerJoin = false, --- 等待及选地图时间 WaitTime = 60; --- 游戏时长 GameTime = 480; --- 玩家重生时间 RespawnTime = 3.; --- 无敌时间 InvincibleTime = 3.; --- Mechabusm --- 玩家初始拥有的能量 InitEnergy = 200; --- 等待阶段初始能量 WaitingInitEnergy = 1000; --- 玩家每秒恢复的能量 EnergyRecovery = 3; --- 玩家完成梯度增加的得分 FullGradientAddScore = 3; --- 技术分占得分比重 TechnicalScoreProportion = 0.004; --- 玩家默认选择的近战武器 DefaultMeleeWeapon = 108004; --- 自动返回大厅的时间 DelayReturnToLobbyTime = 20.; --- 玩家重生延迟给玩家发放默认武器 DelayTimeAddDefault = 3.; --- 夺取的能量上限 SeizeEnergyMax = 300; --- 友伤比例 FriendlyInjuryRatio = 0.; --- 启用自己的伤害如手雷、火箭筒 bEnableSelfHarm = true; --- 对自己的伤害比例 SelfHarmInjuryRatio = 1.; --- 启用掉落伤害 bEnableDropDamage = false; --- 启用死亡视角 EnableLerpCamera = true; --- 等待客户端地图加载时间 ClientLoadMapTime = 2.; --- 出生默认装备 BeBornItems = { {ItemID = 502002, Count = 1}, {ItemID = 503002, Count = 1}, {ItemID = 602004, Count = 1}, -- {ItemID = 102005, Count = 1}, -- 野牛 测试用 }; --- 地图结束投票时随机滚动选择投票地图是时间 RollMapTime = 4.; --- 近战伤害比例 MeleeDamageScale = 3.2; --- 武器选择时间 WeaponSelectTime = 8; } function GlobalConfigs.GetAddScore(WeaponID) return ((WeaponID > 0 and WeaponID < 108001) and 1 or 2) end --- 保存信息类型 GlobalConfigs.EArchive = { --- 游玩次数 NumberOfVisits = 1, --- 保存的快捷选择武器 SaveSelectWeapon = 2, } --- 获取悬赏分对应的金币 ---@param RewardScore uint GlobalConfigs.RewardScoreToGoldCoin = function(RewardScore) return RewardScore * 100 end --- 获取悬赏分对应的击杀得分 ---@param RewardScore uint GlobalConfigs.GetPlayerAddScoreFromRewardScore = function(DeadPlayerRewardScore) return 3 + DeadPlayerRewardScore end return GlobalConfigs