---@class BP_ShapeBase_C:AActor ---@field StaticMesh UStaticMeshComponent ---@field Type int32 ---@field Level int32 --Edit Below-- local BP_ShapeBase = {}; --[[ function BP_ShapeBase:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_ShapeBase:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_ShapeBase:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_ShapeBase:GetReplicatedProperties() return end --]] --[[ function BP_ShapeBase:GetAvailableServerRPCs() return end --]] return BP_ShapeBase;