---@class WB_SelectWeaponItem_C:UUserWidget ---@field HorizontalBox_Part UHorizontalBox ---@field Image_WeaponIcon UImage ---@field TextBlock_WeaponName UTextBlock --Edit Below-- ---@type WB_SelectWeaponItem_C local WB_SelectWeaponItem = { bInitDoOnce = false; }; --[==[ Construct function WB_SelectWeaponItem:Construct() end -- Construct ]==] -- function WB_SelectWeaponItem:Tick(MyGeometry, InDeltaTime) -- end -- function WB_SelectWeaponItem:Destruct() -- end function WB_SelectWeaponItem:SetItemId(InItemId) local Info = UGCItemSystem.GetItemData(InItemId); self.TextBlock_WeaponName:SetText(Info.ItemName); UE.AsyncLoadObject_Cached(Info.ItemBigIcon_n, function(TargetObject) self.Image_WeaponIcon:SetBrushFromTexture(TargetObject); end); -- 设置子类 UITool.HideAllChildren(self.HorizontalBox_Part); if table.isEmpty(WeaponSuits[InItemId]) then return; end local Best = WeaponSuits[InItemId][EWeaponPartType.Best]; if table.isEmpty(Best) then return; end UITool.AdaptChildren(self.HorizontalBox_Part, table.getCount(Best[1]), nil); for i = 1, table.getCount(Best[1]) do local Item = self.HorizontalBox_Part:GetChildAt(i - 1) Item:SetItemId(Best[1][i]); Item:SetVisibility(ESlateVisibility.HitTestInvisible); end end return WB_SelectWeaponItem;