---@class WB_SelectWeaponDefenceItem_C:UUserWidget ---@field Image_PartIcon UImage --Edit Below-- local WB_SelectWeaponDefenceItem = { bInitDoOnce = false; }; WB_SelectWeaponDefenceItem.ItemId = 0; --[==[ Construct function WB_SelectWeaponDefenceItem:Construct() end -- Construct ]==] -- function WB_SelectWeaponDefenceItem:Tick(MyGeometry, InDeltaTime) -- end -- function WB_SelectWeaponDefenceItem:Destruct() -- end function WB_SelectWeaponDefenceItem:SetItemId(InItemId) self.ItemId = InItemId; local Info = UGCItemSystem.GetItemData(InItemId); UE.AsyncLoadObject(Info.ItemSmallIcon_n, function(TargetObject) self.Image_PartIcon:SetBrushFromTexture(TargetObject); end) end function WB_SelectWeaponDefenceItem:GetItemId() return self.ItemId; end return WB_SelectWeaponDefenceItem;