---@class WB_SelectWeaponOtherItem_C:UUserWidget ---@field Image_PartIcon UImage ---@field TextBlock_Count UTextBlock --Edit Below-- local WB_SelectWeaponOtherItem = { bInitDoOnce = false; }; --[==[ Construct function WB_SelectWeaponOtherItem:Construct() end -- Construct ]==] -- function WB_SelectWeaponOtherItem:Tick(MyGeometry, InDeltaTime) -- end -- function WB_SelectWeaponOtherItem:Destruct() -- end function WB_SelectWeaponOtherItem:SetItemId(InItemId, InItemCount) self.ItemId = InItemId; local Info = UGCItemSystem.GetItemData(InItemId); UE.AsyncLoadObject(Info.ItemSmallIcon_n, function(TargetObject) self.Image_PartIcon:SetBrushFromTexture(TargetObject); end); self.TextBlock_Count:SetText(tostring(InItemCount)); end return WB_SelectWeaponOtherItem;