--- 默认配置类,可以在此处配置各种参数 DefaultSettings = {} require('Script.Global.EventTypes') DefaultSettings.EnableTest = true --- 目标人数,如果 <= 0 的话,那么不开启补人 DefaultSettings.TotalPlayerCount = -1; --- 玩家总数,可以实时获取或者通过玩家控制器数量来获取 DefaultSettings.CurrPlayerCount = 0; --- 玩家初始装备 ---@type table> DefaultSettings.PlayerInitEquipment = { }; --- 是否开启和平的自动拾取 DefaultSettings.EnableAutoPickUp = true; --- 是否开启攀爬 DefaultSettings.OpenVault = true; --- 是否开启滑铲 DefaultSettings.OpenShovel = true; --- 是否开启自动回血 DefaultSettings.EnableHealing = true; --- 是否阻塞加载关卡 DefaultSettings.BlockLoadLevel = false; --- 是否是随机选择出生点 DefaultSettings.RandomSelectStart = false; --- 是否随机毒圈 DefaultSettings.RandomPoison = false; --- 出生点到地图中心的最远距离 DefaultSettings.MaxStartCenterDis = 250 * 100; -------------------------------- UI -------------------------------- --- 拍脸图在多少局游戏前显示 DefaultSettings.ShowFaceNoticeGameTimes = 3; DefaultSettings.ShowFaceNoticeTime = 25; -------------------------------- 测试 -------------------------------- ELogColor = { Default = 0, Red = 1, Blue = 2, Green = 3, Yellow = 4, Purple = 5, Cyan = 6, Pink = 7, Orange = 8, }; --- 颜色 LogColorConfig = { [ELogColor.Default] = { 1, 1, 1, }, [ELogColor.Red] = { 1, 0, 0, }, [ELogColor.Blue] = { 0, 0, 1, }, [ELogColor.Green] = { 0, 1, 0, }, [ELogColor.Yellow] = { 1, 1, 0, }, [ELogColor.Purple] = { 1, 0, 1, }, [ELogColor.Cyan] = { 0, 1, 1, }, [ELogColor.Pink] = { 1, 0, 0.5, }, [ELogColor.Orange] = { 1, 0.5, 0, }, }