---@class BP_Poison_Inner_C:AActor ---@field Cylinder_Base UStaticMeshComponent ---@field Cylinder UStaticMeshComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- ---@type BP_Poison_Inner_C local BP_Poison_Inner = {}; --[[ function BP_Poison_Inner:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_Poison_Inner:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_Poison_Inner:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_Poison_Inner:GetReplicatedProperties() return end --]] --[[ function BP_Poison_Inner:GetAvailableServerRPCs() return end --]] function BP_Poison_Inner:SetShowCircle(IsShow) self:SetActorHiddenInGame(not IsShow); end return BP_Poison_Inner;