---@class BP_APlayerStart_C:BP_STPlayerStart_C --Edit Below-- local BP_APlayerStart = {}; --[[ function BP_APlayerStart:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_APlayerStart:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_APlayerStart:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_APlayerStart:GetReplicatedProperties() return end --]] --[[ function BP_APlayerStart:GetAvailableServerRPCs() return end --]] return BP_APlayerStart;