---@class WB_PreviewMap_C:UUserWidget ---@field Button_ToMenu UNewButton --Edit Below-- local WB_PreviewMap = { bInitDoOnce = false; }; function WB_PreviewMap:Construct() WidgetLibrary.BindButtonClicked(self.Button_ToMenu, self.ReturnToMenu, self) end function WB_PreviewMap:ReturnToMenu() UGCSendRPCSystem.ActorRPCNotify(nil, UGCGameSystem.GameState, "ShowSimplePlaceModeUI", WidgetConfig.EUIType.PlaceModeMainMenu) end -- function WB_PreviewMap:Tick(MyGeometry, InDeltaTime) -- end -- function WB_PreviewMap:Destruct() -- end return WB_PreviewMap;