local EventAction_GameEnd = { DelayOffDS = 3.; } -- 触发器激活时,将执行Action的Execute function EventAction_GameEnd:Execute(...) if UGCGameSystem.IsServer() then -- 显示结束界面UI UGCGameSystem.GameState:ShowSimplePlayModeUI(WidgetConfig.EUIType.Settlement) -- 发送结束协议等关闭操作 self:SendUGCModeBattleResult() else end return true end -- 结算、关闭DS function EventAction_GameEnd:SendUGCModeBattleResult() -- 保存成就数据 UGCEventSystem.SendEvent(EventEnum.AchievementSettlement) -- 向所有玩家发送结束协议 local AllPC = UGCGameSystem.GetAllPlayerController() for _, PC in pairs(AllPC) do if PC then UGCGameSystem.SendPlayerSettlement(PC.PlayerKey); UGCLogSystem.Log("[EventAction_GameEnd_SendUGCModeBattleResult] SendPlayerSettlement %s", tostring(PC.PlayerKey)) else UGCLogSystem.LogError("[EventAction_GameEnd_SendUGCModeBattleResult] PC is nil !") end end -- 延迟关闭DS UGCEventSystem.SetTimer( UGCGameSystem.GameState, function() UGCGameSystem.SendModeCustomEvent("GameEndAgreement") UGCLogSystem.Log("[EventAction_GameEnd_SendUGCModeBattleResult] Close DS Finsh") end, self.DelayOffDS ) end return EventAction_GameEnd