---@class UGCPlayerController_C:BP_UGCPlayerController_C --Edit Below-- ---@type UGCPlayerController_C local UGCPlayerController = { NeedExePlayerIsFirstTimePlaying = false; bAutoShowGuide = false; }; --function UGCPlayerController:GetReplicatedProperties() -- return --end function UGCPlayerController:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); require("Script.Global.WidgetManager.WidgetManager") require("Script.Blueprint.PlaceItems.PlacementModeConfig") -- 不要自动切换相机 self.bAutoManageActiveCameraTarget = false if self:HasAuthority() then if PlacementModeConfig.IsPlaceMode() then self:SetStartPointType(EPlayerStartType.Defender) end else TipConfig.Init(self) if PlacementModeConfig.IsPlaceMode() then WidgetManager:Init(WidgetConfig.PlaceModeUI) else WidgetManager:Init(WidgetConfig.PlayModeUI) end -- self:ShowNowGameStateTypeUI() self:ShowDefaultUI() UGCEventSystem.AddListener(EventEnum.GameStateChange, self.GameStateChange, self) UGCEventSystem.AddListener(EventEnum.PlayerDeathInfo, self.CameraMoveToKiller, self) UGCEventSystem.AddListener(ArchiveDataConfig.GetParamNotifyEvent(ArchiveDataConfig.EArchiveType.NumberOfPlays), self.ShowGuide, self) self:ShowGuide() end end -- 判断显示拍脸图 function UGCPlayerController:ShowGuide() UGCLogSystem.Log("[UGCPlayerController_ShowGuide] PlayerKey:%s", tostring(self.PlayerKey)) local PlayNumber = ArchiveDataConfig.GetPlayerArchiveDataFromType(self.PlayerKey, ArchiveDataConfig.EArchiveType.NumberOfPlays) if PlayNumber and PlayNumber <= 1 then WidgetManager:ShowPanel(WidgetConfig.EUIType.Guide, false) end end -- 显示默认UI function UGCPlayerController:ShowDefaultUI() WidgetManager:ShowPanel(WidgetConfig.EUIType.DamageAnim, false) if PlacementModeConfig.IsPlaceMode() then WidgetManager:ShowPanel(WidgetConfig.EUIType.Currency, false) end end -- 游戏模式改变 function UGCPlayerController:GameStateChange(NewGameStateType) if NewGameStateType == CustomEnum.EGameState.End or NewGameStateType == CustomEnum.EGameState.InsufficientNumberOfPeople then -- 移除不可显示UI UGCLogSystem.Log("[UGCPlayerController_GameStateChange]") WidgetManager:DestroyPanel(WidgetConfig.EUIType.InvincibleTime) WidgetManager:DestroyPanel(WidgetConfig.EUIType.WaitingTime) end -- self:ShowNowGameStateTypeUI() end function UGCPlayerController:Client_PlayerIsFirstTimePlaying() if self:HasAuthority() then return end UGCLogSystem.Log("[UGCGameState_Client_PlayerIsFirstTimePlaying]") if WidgetManager.Initialized == false then self.NeedExePlayerIsFirstTimePlaying = true else self:PlayerIsFirstTimePlaying() end end --- 根据是否为第一次进入该游戏进行判断 function UGCPlayerController:AutoShowGuide() if self.bAutoShowGuide then WidgetManager:ShowPanel(WidgetConfig.EUIType.Guide, false) end -- WidgetManager:ShowPanel(WidgetConfig.EUIType.SceneItemGuide, false); end function UGCPlayerController:CameraMoveToKiller(VictimKey, CauserKey) if GlobalConfigs.GameSetting.EnableLerpCamera and VictimKey == self.PlayerKey then local TrackCamera = UGCSystemLibrary.GetUniqueInstanceFromPath(UGCGameSystem.GetUGCResourcesFullPath('Asset/Blueprint/SceneActor/BP_TrackKillerCamera.BP_TrackKillerCamera_C')) --local KillerPawn = UGCGameSystem.GetPlayerPawnByPlayerKey(CauserKey) --if UE.IsValid(KillerPawn) then -- --KillerPawn.Camera:Activate(); -- --KillerPawn.CustomSpringArm:Activate(); -- self:SetViewTargetWithBlend(KillerPawn, 1.,EViewTargetBlendFunction.VTBlend_Linear, 0., false); --end if UE.IsValid(TrackCamera) then self:SetViewTargetWithBlend(TrackCamera, 1.,EViewTargetBlendFunction.VTBlend_Linear, 0., false); UGCLogSystem.Log("[UGCPlayerController_CameraMoveToKiller] Succeed") else UGCLogSystem.LogError("[UGCPlayerController_CameraMoveToKiller] TrackCamera is nil") end end end function UGCPlayerController:GetReplicatedProperties() return end function UGCPlayerController:SetStartPointType(InStartPointType) self.StartPointType = InStartPointType end function UGCPlayerController:GetStartPointType() if self.StartPointType == nil then self.StartPointType = EPlayerStartType.Default end return self.StartPointType end --- 商城注册 function UGCPlayerController:Server_OnUGCCommodityPlayerDataReady() UGCLogSystem.Log("[UGCPlayerController_Server_OnUGCCommodityPlayerDataReady]") --注册了名为PlacementModeConfig.PlacingAttr.GoldBrickName的协议,用于购买9000001号商品(商品表已配置该商品),单次购买数量为1 UGCCommoditySystem.RegBuyCMD(PlacementModeConfig.PlacingAttr.GoldBrickName, 9000000, 100) UGCLogSystem.Log("[UGCPlayerController_Server_OnUGCCommodityPlayerDataReady] Finish") end function UGCPlayerController:GetAvailableServerRPCs() return "Client_PlayerIsFirstTimePlaying" end return UGCPlayerController;