---@class W_GameEnd_C:UUserWidget --Edit Below-- ---@type W_GameEnd_C local WB_GameEnd = { bInitDoOnce = false; }; --[==[ Construct function WB_GameEnd:Construct() end -- Construct ]==] -- function WB_GameEnd:Tick(MyGeometry, InDeltaTime) -- end -- function WB_GameEnd:Destruct() -- end return WB_GameEnd;