local Action_ActivateHangUpRoom = { } function Action_ActivateHangUpRoom:Execute(...) local GameState = UGCGameSystem.GameState if not UE.IsValid(GameState) then return false end local SpawnerClass = UE.LoadClass(BPClassPath.MonsterSpawner) if UE.IsValid(SpawnerClass) == false then UE.LogError("[Action_ActivateHangUpRoom][Execute] SpawnerClass invalid") return false end local FoundedSpawners = totable(GameplayStatics.GetAllActorsOfClass(self, SpawnerClass, {})) for _, Spawner in pairs(FoundedSpawners) do local SpawnerType = Spawner:GetSpawnerType() if SpawnerType == EMonsterSpawnerType.HangUpRoom and Spawner.TargetPlayerKey > 0 then Spawner:StartSpawnHangupMonster(10) UE.Log("[Action_ActivateHangUpRoom][Execute] SetActivated: Spawner[%s]", KismetSystemLibrary.GetObjectName(Spawner)) end end return true end return Action_ActivateHangUpRoom