NewPlayerGuideConfig = NewPlayerGuideConfig or {} NewPlayerGuideConfig.GuideTable = { --[1] = { -- GuideType = EGuideWidgetType.Round, -- ExistType = EGuideExistType.Duration, -- Duration = 60.0, -- TriggerType = EGuideTriggerType.CustomCondition, -- LinkedUIType = EUIType.Main, -- LinkedComponent = "Panel_Guide", -- GuideTextType = EGuideTextType.Down, -- GuideText = "点击这里查看玩法指引", -- Root = UIRoot.BattleGuideRoot, -- MaxTriggerCount = 1, -- MutalExclusionIndex = 0, --}, [2] = { GuideType = EGuideWidgetType.Square, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.UIVisibile, LinkedUIType = EUIType.SelectDifficulty, LinkedComponent = "CanvasPanel_Area", GuideTextType = EGuideTextType.Left, GuideText = "选择一个难度吧", Root = UIRoot.CommonGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = 0, }, [3] = { GuideType = EGuideWidgetType.Square, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.UIVisibile, LinkedUIType = EUIType.SelectSkill, LinkedComponent = "CanvasPanel_SkillBox", GuideTextType = EGuideTextType.Right, GuideText = "请选择一个天赋吧,天赋很强大请仔细选择", Root = UIRoot.CommonGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = 0, }, [4] = { GuideType = EGuideWidgetType.Round, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Main, LinkedComponent = "CanvasPanel_Breach", GuideTextType = EGuideTextType.Top, GuideText = "点击进行武器进化", Root = UIRoot.BattleGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = 0, }, [5] = { GuideType = EGuideWidgetType.Square, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.UIVisibile, LinkedUIType = EUIType.DifficultInfo, LinkedComponent = "ScrollBox_Texts", GuideTextType = EGuideTextType.Left, GuideText = "请仔细查看难度信息哦", Root = UIRoot.CommonGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = 0, }, [6] = { GuideType = EGuideWidgetType.Square, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.UIVisibile, LinkedUIType = EUIType.SelectWeapon, LinkedComponent = "Panel_Main", GuideTextType = EGuideTextType.Left, GuideText = "选择想要进化的武器,建议选择克制首领技能的武器", Root = UIRoot.CommonGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = 0, }, [7] = { GuideType = EGuideWidgetType.Round, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Main, LinkedComponent = "Panel_Interact.Panel_Button_AttributeUpgrade", GuideTextType = EGuideTextType.Top, GuideText = "点击这里显示属性提升相关按钮", Root = UIRoot.BattleGuideRoot, MaxTriggerCount = 99, MutalExclusionIndex = 8, }, [8] = { GuideType = EGuideWidgetType.Round, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Main, LinkedComponent = "Panel_Interact.Panel_Button_ResourceUpgrade", GuideTextType = EGuideTextType.Top, GuideText = "点击这里显示资源提升相关按钮", Root = UIRoot.BattleGuideRoot, MaxTriggerCount = 99, MutalExclusionIndex = 7, }, [9] = { GuideType = EGuideWidgetType.Round, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Main, LinkedComponent = "Panel_Interact.Panel_Button1", GuideTextType = EGuideTextType.Top, GuideText = "点击这里打开购买面板", Root = UIRoot.BattleGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = {7, 8, 10, 11, 12, 13}, }, [10] = { GuideType = EGuideWidgetType.Round, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Main, LinkedComponent = "InteractButton_Technology", GuideTextType = EGuideTextType.Left, GuideText = "点击这里打开兑换面板", Root = UIRoot.BattleGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = {7, 8, 9, 11, 12, 13}, }, [11] = { GuideType = EGuideWidgetType.Round, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Main, LinkedComponent = "InteractButton_Unpacking", GuideTextType = EGuideTextType.Down, GuideText = "点击这里打开抽奖面板", Root = UIRoot.BattleGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = {7, 8, 9, 10, 12, 13}, }, [12] = { GuideType = EGuideWidgetType.Round, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Main, LinkedComponent = "Panel_Interact.Panel_Button4", GuideTextType = EGuideTextType.Top, GuideText = "点击这里打开升阶面板", Root = UIRoot.BattleGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = {7, 8, 9, 10, 11, 13}, }, [13] = { GuideType = EGuideWidgetType.Round, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Main, LinkedComponent = "InteractButton_Challenge", GuideTextType = EGuideTextType.Down, GuideText = "点击这里打开获取面板", Root = UIRoot.BattleGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = {7, 8, 9, 10, 11, 12}, }, [14] = { GuideType = EGuideWidgetType.Round, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Main, LinkedComponent = "Panel_Interact.Panel_Button_Seal", GuideTextType = EGuideTextType.Down, GuideText = "点击这里触发奖励", Root = UIRoot.BattleGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = 15, }, [15] = { GuideType = EGuideWidgetType.Round, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Main, LinkedComponent = "CanvasPanel_BossInfo", GuideTextType = EGuideTextType.Down, GuideText = "点击这里查看首领信息", Root = UIRoot.BattleGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = 14, }, [16] = { GuideType = EGuideWidgetType.Square, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.UIVisibile, LinkedUIType = EUIType.Tech, LinkedComponent = "UniformGridPanel_Technology", GuideTextType = EGuideTextType.Left, GuideText = "请仔细挑选需要兑换的属性", Root = UIRoot.CommonGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = 10, }, [17] = { GuideType = EGuideWidgetType.Square, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.UIVisibile, LinkedUIType = EUIType.Inherit, LinkedComponent = "WBP_InheritSelectItem", GuideTextType = EGuideTextType.Left, GuideText = "点此购买盔的属性", Root = UIRoot.CommonGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = 9, }, [18] = { GuideType = EGuideWidgetType.Square, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.UIVisibile, LinkedUIType = EUIType.Inherit, LinkedComponent = "WBP_InheritSelectItem_0", GuideTextType = EGuideTextType.Right, GuideText = "点此购买甲的属性", Root = UIRoot.CommonGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = 9, }, [19] = { GuideType = EGuideWidgetType.Round, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Main, LinkedComponent = "InteractButton_Pickup", GuideTextType = EGuideTextType.Top, GuideText = "地上掉落了好多东西,点此一键拾取", Root = UIRoot.BattleGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = 20, }, [20] = { GuideType = EGuideWidgetType.Round, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Main, LinkedComponent = "InteractButton_Backpack", GuideTextType = EGuideTextType.Top, GuideText = "点此查看已获取装备", Root = UIRoot.BattleGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = 19, }, -- [21] = { -- GuideType = EGuideWidgetType.Square, -- ExistType = EGuideExistType.Duration, -- Duration = 5.0, -- TriggerType = EGuideTriggerType.UIVisibile, -- LinkedUIType = EUIType.Backpack, -- LinkedComponent = "CanvasPanel_Buttons", -- GuideTextType = EGuideTextType.Top, -- GuideText = "点击切换装备类型", -- Root = UIRoot.CommonGuideRoot, -- MaxTriggerCount = 1, -- MutalExclusionIndex = 20, -- }, -----------------技能&装备,专用----------------- ----------技能专用---------- -- [22] = { -- GuideType = EGuideWidgetType.Square, -- ExistType = EGuideExistType.Duration, -- Duration = 5.0, -- TriggerType = EGuideTriggerType.CustomCondition, -- LinkedUIType = EUIType.Backpack, -- LinkedComponent = "Guide_Item_1", -- GuideTextType = EGuideTextType.Left, -- GuideText = "长按可查看技能说明,点击装备技能", -- Root = UIRoot.CommonGuideRoot, -- MaxTriggerCount = 1, -- MutalExclusionIndex = {23, 24, 25, 26, 27, 28}, -- }, ----------装备专用---------- [23] = { GuideType = EGuideWidgetType.Square, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Backpack, LinkedComponent = "Guide_Item_1", GuideTextType = EGuideTextType.Left, GuideText = "长按可查看装备属性,拖动到武器上即可装备", Root = UIRoot.CommonGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = {22, 24, 25, 26, 27, 28}, }, [24] = { GuideType = EGuideWidgetType.Square, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Backpack, LinkedComponent = "Guide_Item_2", GuideTextType = EGuideTextType.Left, GuideText = "长按可查看装备属性,拖动到武器上即可装备", Root = UIRoot.CommonGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = {22, 23, 25, 26, 27, 28}, }, [25] = { GuideType = EGuideWidgetType.Square, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Backpack, LinkedComponent = "Guide_Item_3", GuideTextType = EGuideTextType.Left, GuideText = "长按可查看装备属性,拖动到武器上即可装备", Root = UIRoot.CommonGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = {22, 23, 24, 26, 27, 28}, }, [26] = { GuideType = EGuideWidgetType.Square, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Backpack, LinkedComponent = "Guide_Item_4", GuideTextType = EGuideTextType.Left, GuideText = "长按可查看装备属性,拖动到武器上即可装备", Root = UIRoot.CommonGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = {22, 23, 24, 25, 27, 28}, }, [27] = { GuideType = EGuideWidgetType.Square, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Backpack, LinkedComponent = "Guide_Item_5", GuideTextType = EGuideTextType.Left, GuideText = "长按可查看装备属性,拖动到武器上即可装备", Root = UIRoot.CommonGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = {22, 23, 24, 25, 26, 28}, }, [28] = { GuideType = EGuideWidgetType.Square, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Backpack, LinkedComponent = "Guide_Item_6", GuideTextType = EGuideTextType.Left, GuideText = "长按可查看装备属性,拖动到武器上即可装备", Root = UIRoot.CommonGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = {22, 23, 24, 25, 26, 27}, }, --------------------------------------------------- [29] = { GuideType = EGuideWidgetType.Round, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.CustomCondition, LinkedUIType = EUIType.Main, LinkedComponent = "InteractButton_SelectBoss", GuideTextType = EGuideTextType.Top, GuideText = "点击可激活/取消锁定高阶怪物", Root = UIRoot.BattleGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = 0, }, [30] = { GuideType = EGuideWidgetType.Round, ExistType = EGuideExistType.Duration, Duration = 5.0, TriggerType = EGuideTriggerType.UIVisibile, LinkedUIType = EUIType.Unpacking, LinkedComponent = "WBP_Unpacking_Item_C_3.Overlay_UnpackInfo", GuideTextType = EGuideTextType.Right, GuideText = "长按可查看抽奖奖励", Root = UIRoot.CommonGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = 0, }, -------------------------存档按钮-------------------------- [31] = { GuideType = EGuideWidgetType.Square, ExistType = EGuideExistType.Duration, Duration = 120.0, TriggerType = EGuideTriggerType.UIVisibile, LinkedUIType = EUIType.Main, LinkedComponent = "Button_Save", GuideTextType = EGuideTextType.Top, GuideText = "点击查看已解锁存档内容", Root = UIRoot.BattleGuideRoot, MaxTriggerCount = 1, MutalExclusionIndex = 0, }, } return NewPlayerGuideConfig