---@class UGCPlayerStart_C:BP_STPlayerStart_C ---@field PlayerStartID int32 ---@field Type TEnumAsByte --Edit Below-- local UGCPlayerStart = {}; function UGCPlayerStart:GetPlayerStartID() return self.PlayerStartID end --[[ function UGCPlayerStart:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] function UGCPlayerStart:GetType() return self.Type end --[[ function UGCPlayerStart:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function UGCPlayerStart:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function UGCPlayerStart:GetReplicatedProperties() return end --]] --[[ function UGCPlayerStart:GetAvailableServerRPCs() return end --]] return UGCPlayerStart;