---@class AIC_MonsterGradeBreakthrough_C:MobAIController --Edit Below-- local AIC_MonsterGradeBreakthrough = {}; --[[ function AIC_MonsterGradeBreakthrough:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function AIC_MonsterGradeBreakthrough:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function AIC_MonsterGradeBreakthrough:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function AIC_MonsterGradeBreakthrough:GetReplicatedProperties() return end --]] --[[ function AIC_MonsterGradeBreakthrough:GetAvailableServerRPCs() return end --]] return AIC_MonsterGradeBreakthrough;