BuffAssetConfig = BuffAssetConfig or {} --- Buff重复获得的类型 BuffAssetConfig.EBuffRepeatedType = { --- 叠加 Superposition = 1; --- 延长持续时间 TimeExpand = 2; } -- Buff资产的根目录 BuffAssetConfig.AssetRootPath = "Script.Global.BuffSystem.BuffAsset" BuffAssetConfig.EBuffAssetType = { TestBuff = -1; GodOfWar = 0; JumpStrengthenLv1 = 1; JumpStrengthenLv2 = 2; JumpStrengthenLv3 = 3; MoveSpeedStrengthenLv1 = 4; MoveSpeedStrengthenLv2 = 5; MoveSpeedStrengthenLv3 = 6; IncreasedDamageLv1 = 7; IncreasedDamageLv2 = 8; IncreasedDamageLv3 = 9; RespiratoryRecoveryLv1 = 10; RespiratoryRecoveryLv2 = 11; RespiratoryRecoveryLv3 = 12; IncreasedDefenseLv1 = 13; IncreasedDefenseLv2 = 14; IncreasedDefenseLv3 = 15; VampirismLv1 = 16; VampirismLv2 = 17; VampirismLv3 = 18; IceLv1 = 19; IceLv2 = 20; IceLv3 = 21; BulletIceLv1 = 22; BulletIceLv2 = 23; BulletIceLv3 = 24; JumpScaleLv1 = 25; JumpScaleLv2 = 26; JumpScaleLv3 = 27; MarkedLv1 = 28; MarkedLv2 = 29; MarkedLv3 = 30; MarkLv1 = 31; MarkLv2 = 32; MarkLv3 = 33; AddMaxHealthLv1 = 34; AddMaxHealthLv2 = 35; AddMaxHealthLv3 = 36; } BuffAssetConfig.BuffFileName = { [BuffAssetConfig.EBuffAssetType.TestBuff] = "TestBuffAsset"; [BuffAssetConfig.EBuffAssetType.GodOfWar] = "GodOfWar"; [BuffAssetConfig.EBuffAssetType.JumpStrengthenLv1] = "JumpStrengthenLv1"; [BuffAssetConfig.EBuffAssetType.JumpStrengthenLv2] = "JumpStrengthenLv2"; [BuffAssetConfig.EBuffAssetType.JumpStrengthenLv3] = "JumpStrengthenLv3"; [BuffAssetConfig.EBuffAssetType.MoveSpeedStrengthenLv1] = "MoveSpeedStrengthenLv1"; [BuffAssetConfig.EBuffAssetType.MoveSpeedStrengthenLv2] = "MoveSpeedStrengthenLv2"; [BuffAssetConfig.EBuffAssetType.MoveSpeedStrengthenLv3] = "MoveSpeedStrengthenLv3"; [BuffAssetConfig.EBuffAssetType.IncreasedDamageLv1] = "IncreasedDamageLv1"; [BuffAssetConfig.EBuffAssetType.IncreasedDamageLv2] = "IncreasedDamageLv2"; [BuffAssetConfig.EBuffAssetType.IncreasedDamageLv3] = "IncreasedDamageLv3"; [BuffAssetConfig.EBuffAssetType.RespiratoryRecoveryLv1] = "RespiratoryRecoveryLv1"; [BuffAssetConfig.EBuffAssetType.RespiratoryRecoveryLv2] = "RespiratoryRecoveryLv2"; [BuffAssetConfig.EBuffAssetType.RespiratoryRecoveryLv3] = "RespiratoryRecoveryLv3"; [BuffAssetConfig.EBuffAssetType.IncreasedDefenseLv1] = "IncreasedDefenseLv1"; [BuffAssetConfig.EBuffAssetType.IncreasedDefenseLv2] = "IncreasedDefenseLv2"; [BuffAssetConfig.EBuffAssetType.IncreasedDefenseLv3] = "IncreasedDefenseLv3"; [BuffAssetConfig.EBuffAssetType.VampirismLv1] = "VampirismLv1"; [BuffAssetConfig.EBuffAssetType.VampirismLv2] = "VampirismLv2"; [BuffAssetConfig.EBuffAssetType.VampirismLv3] = "VampirismLv3"; [BuffAssetConfig.EBuffAssetType.IceLv1] = "IceLv1"; [BuffAssetConfig.EBuffAssetType.IceLv2] = "IceLv2"; [BuffAssetConfig.EBuffAssetType.IceLv3] = "IceLv3"; [BuffAssetConfig.EBuffAssetType.BulletIceLv1] = "BulletIceLv1"; [BuffAssetConfig.EBuffAssetType.BulletIceLv2] = "BulletIceLv2"; [BuffAssetConfig.EBuffAssetType.BulletIceLv3] = "BulletIceLv3"; [BuffAssetConfig.EBuffAssetType.JumpScaleLv1] = "JumpScaleLv1"; [BuffAssetConfig.EBuffAssetType.JumpScaleLv2] = "JumpScaleLv2"; [BuffAssetConfig.EBuffAssetType.JumpScaleLv3] = "JumpScaleLv3"; [BuffAssetConfig.EBuffAssetType.MarkedLv1] = "MarkedLv1"; [BuffAssetConfig.EBuffAssetType.MarkedLv2] = "MarkedLv2"; [BuffAssetConfig.EBuffAssetType.MarkedLv3] = "MarkedLv3"; [BuffAssetConfig.EBuffAssetType.MarkLv1] = "MarkLv1"; [BuffAssetConfig.EBuffAssetType.MarkLv2] = "MarkLv2"; [BuffAssetConfig.EBuffAssetType.MarkLv3] = "MarkLv3"; [BuffAssetConfig.EBuffAssetType.AddMaxHealthLv1] = "AddMaxHealthLv1"; [BuffAssetConfig.EBuffAssetType.AddMaxHealthLv2] = "AddMaxHealthLv2"; [BuffAssetConfig.EBuffAssetType.AddMaxHealthLv3] = "AddMaxHealthLv3"; }