---@class BP_SceneCamera_C:AActor ---@field Camera UCameraComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_SceneCamera = {}; --[[ function BP_SceneCamera:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_SceneCamera:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_SceneCamera:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_SceneCamera:GetReplicatedProperties() return end --]] --[[ function BP_SceneCamera:GetAvailableServerRPCs() return end --]] return BP_SceneCamera;