---@class BP_WaitingBlockWall_C:AActor ---@field Cube UStaticMeshComponent ---@field P_Shield_01 UParticleSystemComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_WaitingBlockWall = {}; --[[ function BP_WaitingBlockWall:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_WaitingBlockWall:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_WaitingBlockWall:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_WaitingBlockWall:GetReplicatedProperties() return end --]] --[[ function BP_WaitingBlockWall:GetAvailableServerRPCs() return end --]] return BP_WaitingBlockWall;