---@class WB_SelectDefaultWeapon_C:UUserWidget ---@field Button_Select UButton ---@field Image_1 UImage ---@field Image_Weapon UImage ---@field Overlay_1 UOverlay ---@field Overlay_Defaut UOverlay ---@field Overlay_IsVote UOverlay ---@field WidgetSwitcher_VoteState UWidgetSwitcher --Edit Below-- ---@type WB_SelectDefaultWeapon_C local WB_SelectDefaultWeapon = { bInitDoOnce = false; bVote = false; }; --[==[ Construct function WB_SelectDefaultWeapon:Construct() end -- Construct ]==] -- function WB_SelectDefaultWeapon:Tick(MyGeometry, InDeltaTime) -- end -- function WB_SelectDefaultWeapon:Destruct() -- end function WB_SelectDefaultWeapon:InitDefaultWeapon(InWeaponID, InParentObj, ParentObjSelectCallBack) UGCEventSystem.AddListener(EventEnum.SelectDefaultWeaponCallBack, self.LocalPlayerSelectDefaultWeapon, self) self.Button_Select:SetTouchMethod(EButtonTouchMethod.PreciseTap) self.WeaponID = InWeaponID self.ParentObj = InParentObj self.CallBackFunc = ParentObjSelectCallBack local WeaponInfo = UGCItemSystem.GetItemData(self.WeaponID) if WeaponInfo then local Tex = UGCSystemLibrary.LoadAsset(WeaponInfo.ItemSmallIcon_n, true) if UE.IsValid(Tex) then self.Image_Weapon:SetBrushFromTexture(Tex) end end WidgetLibrary.BindButtonClicked(self.Button_Select, self.SelectDefaultWeapon, self) end function WB_SelectDefaultWeapon:SelectDefaultWeapon() SoundSystem.PlaySound(SoundSystem.ESound.Btn) if self.CallBackFunc then if self.ParentObj then self.CallBackFunc(self.ParentObj, self.WeaponID) else self.CallBackFunc(self.WeaponID) end end end function WB_SelectDefaultWeapon:GetWeaponID() return self.WeaponID end function WB_SelectDefaultWeapon:LocalPlayerSelectDefaultWeapon(bSucceed, InWeaponID) if bSucceed and InWeaponID == self.WeaponID then self.bVote = true self.WidgetSwitcher_VoteState:SetActiveWidgetIndex(2) else self.bVote = false self.WidgetSwitcher_VoteState:SetActiveWidgetIndex(0) end end function WB_SelectDefaultWeapon:SetSelect(bSelect) if self.bVote == false then if bSelect then self.WidgetSwitcher_VoteState:SetActiveWidgetIndex(1) else self.WidgetSwitcher_VoteState:SetActiveWidgetIndex(0) end end end return WB_SelectDefaultWeapon;