local UGCPlayerState = { }; function UGCPlayerState:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); self.OnPlayerKillsChangeDelegate:Add(self.UpdateKills, self) end function UGCPlayerState:UpdateKills() PlayerScoreSystem.SetPlayerScoreDataFromType(self.PlayerKey, PlayerScoreSystem.Config.EScoreType.Kills, self.Kills) end return UGCPlayerState;