LogicConfig = LogicConfig or {} LogicConfig.ELogicType = { PlayerDeadEffect = 1; WeaponGradient = 2; ClientSpawnHook = 3; TraceManager = 4; } LogicConfig.RequireList = { [LogicConfig.ELogicType.PlayerDeadEffect] = 'Script.Global.GlobalLogic.Logic.GlobalLogic_PlayerDeadEffect'; [LogicConfig.ELogicType.WeaponGradient] = 'Script.Global.GlobalLogic.Manager.WeaponGradientManager'; [LogicConfig.ELogicType.ClientSpawnHook] = 'Script.Global.GlobalLogic.Logic.GlobalLogic_ClientSpawnHook'; [LogicConfig.ELogicType.TraceManager] = 'Script.Global.GlobalLogic.Manager.TraceManager'; }