GlobalLogic_ClientSpawnHook = GlobalLogic_ClientSpawnHook or {} function GlobalLogic_ClientSpawnHook.Init() if UGCGameSystem.IsServer() then else for i = 1, GlobalConfigs.GameModeSetting.MaxPlayerNum * 2 do -- UGCGameSystem.SpawnActor(UGCGameSystem.GameState, ObjectPathTable.BP_Hook_Class, VectorHelper.VectorZero(), VectorHelper.RotZero(), VectorHelper.ScaleOne(), nil) end end end return GlobalLogic_ClientSpawnHook