---@class BP_SceneText_C:AActor ---@field Widget UWidgetComponent ---@field DefaultSceneRoot USceneComponent --Edit Below-- local BP_SceneText = {}; --[[ function BP_SceneText:ReceiveBeginPlay() self.SuperClass.ReceiveBeginPlay(self); end --]] --[[ function BP_SceneText:ReceiveTick(DeltaTime) self.SuperClass.ReceiveTick(self, DeltaTime); end --]] --[[ function BP_SceneText:ReceiveEndPlay() self.SuperClass.ReceiveEndPlay(self); end --]] --[[ function BP_SceneText:GetReplicatedProperties() return end --]] --[[ function BP_SceneText:GetAvailableServerRPCs() return end --]] return BP_SceneText;