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Lua
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2025-01-04 23:00:19 +08:00
---@class WB_TeamSettlementItem_C:UUserWidget
---@field Button_Result_AddFriend UButton
---@field Image_PlayerIcon UImage
---@field TextBlock_A UTextBlock
---@field TextBlock_D UTextBlock
---@field TextBlock_K UTextBlock
---@field TextBlock_PlayerName UTextBlock
---@field TextBlock_RankNum UTextBlock
---@field TextBlock_T UTextBlock
---@field WidgetSwitcher_IsLocalPlayer UWidgetSwitcher
--Edit Below--
---@type WB_TeamSettlementItem_C
local WB_TeamSettlementItem = {
bInitDoOnce = false;
TargetPlayerKey = -1;
};
function WB_TeamSettlementItem:LuaInit()
if self.bInitDoOnce then
return;
end
self.bInitDoOnce = true;
WidgetLibrary.BindButtonClicked(self.Button_Result_AddFriend, self.AddFriend, self)
end
function WB_TeamSettlementItem:SetTeam(TeamType)
-- UGCLogSystem.Log("[WB_TeamRankItem_SetTeam]")
local TeamColor = TeamConfig.TeamColor[TeamType]
-- 设置队伍颜色
if TeamColor then
self.TextBlock_RankNum:SetColorAndOpacity({SpecifiedColor = TeamColor, ColorUseRule = 0})
self.TextBlock_PlayerName:SetColorAndOpacity({SpecifiedColor = TeamColor, ColorUseRule = 0})
-- self.TextBlock_Score:SetColorAndOpacity({SpecifiedColor = TeamColor, ColorUseRule = 0})
else
UGCLogSystem.LogError("[WB_TeamRankItem_SetTeam] TeamType:%s, TeamColorType: %s", tostring(TeamType), type(TeamColor))
end
end
function WB_TeamSettlementItem:InitRankInfo(PlayerKey)
self:LuaInit()
self.TargetPlayerKey = PlayerKey
if PlayerKey == UGCSystemLibrary.GetLocalPlayerKey() then
self.WidgetSwitcher_IsLocalPlayer:SetActiveWidgetIndex(1)
else
self.WidgetSwitcher_IsLocalPlayer:SetActiveWidgetIndex(0)
end
local PlayerName = UGCGameSystem.GameState:GetPlayerNameByPlayerKey(PlayerKey);
local RankNum = UGCGameSystem.GameState:GetPlayerRankByPlayerKey(PlayerKey)
local ScoreData = UGCGameSystem.GameState:GetScoreDataByPlayerKey(PlayerKey)
self.TextBlock_PlayerName:SetText(PlayerName);
self.TextBlock_RankNum:SetText(tostring(RankNum));
if ScoreData then
self.TextBlock_K:SetText(tostring(ScoreData.Kill))
self.TextBlock_D:SetText(tostring(ScoreData.Dead))
self.TextBlock_A:SetText(tostring(ScoreData.Assist))
end
self:PlayerHoldsTheKeyTimeUpdate()
UGCSystemLibrary.DownloadImageToUImage(self.Image_PlayerIcon, UGCGameSystem.GameState:GetHeadIconByPlayerKey(PlayerKey));
end
function WB_TeamSettlementItem:AddFriend()
local TargetPlayerData = UGCGameSystem.GameState.PlayerPersonalInfos[self.TargetPlayerKey]
if TargetPlayerData then
UGCGameSystem.AddFriend(TargetPlayerData.UID)
end
end
function WB_TeamSettlementItem:PlayerHoldsTheKeyTimeUpdate()
if self.TargetPlayerKey > 0 then
local HoldsTheKeyTime = UGCGameSystem.GameState:GetPlayerHoldsTheKeyTime(self.TargetPlayerKey)
self.TextBlock_T:SetText(string.format("%0.1f", HoldsTheKeyTime * GlobalConfigs.GameSetting.HoldsTheKeyTimeToScore))
end
end
return WB_TeamSettlementItem;