47 lines
1.3 KiB
Lua
47 lines
1.3 KiB
Lua
|
local EventAction_GameEnd = {
|
|||
|
DelayOffDS = 3.;
|
|||
|
}
|
|||
|
|
|||
|
-- 触发器激活时,将执行Action的Execute
|
|||
|
function EventAction_GameEnd:Execute(...)
|
|||
|
if UGCGameSystem.IsServer() then
|
|||
|
-- 显示结束界面UI
|
|||
|
UGCGameSystem.GameState:ShowSimplePlayModeUI(WidgetConfig.EUIType.Settlement)
|
|||
|
-- 发送结束协议等关闭操作
|
|||
|
self:SendUGCModeBattleResult()
|
|||
|
else
|
|||
|
|
|||
|
end
|
|||
|
return true
|
|||
|
end
|
|||
|
|
|||
|
-- 结算、关闭DS
|
|||
|
function EventAction_GameEnd:SendUGCModeBattleResult()
|
|||
|
-- 保存成就数据
|
|||
|
UGCEventSystem.SendEvent(EventEnum.AchievementSettlement)
|
|||
|
-- 向所有玩家发送结束协议
|
|||
|
local AllPC = UGCGameSystem.GetAllPlayerController()
|
|||
|
for _, PC in pairs(AllPC) do
|
|||
|
if PC then
|
|||
|
UGCGameSystem.SendPlayerSettlement(PC.PlayerKey);
|
|||
|
UGCLogSystem.Log("[EventAction_GameEnd_SendUGCModeBattleResult] SendPlayerSettlement %s", tostring(PC.PlayerKey))
|
|||
|
else
|
|||
|
UGCLogSystem.LogError("[EventAction_GameEnd_SendUGCModeBattleResult] PC is nil !")
|
|||
|
end
|
|||
|
end
|
|||
|
|
|||
|
-- 延迟关闭DS
|
|||
|
UGCEventSystem.SetTimer(
|
|||
|
UGCGameSystem.GameState,
|
|||
|
function()
|
|||
|
UGCGameSystem.SendModeCustomEvent("GameEndAgreement")
|
|||
|
UGCLogSystem.Log("[EventAction_GameEnd_SendUGCModeBattleResult] Close DS Finsh")
|
|||
|
end,
|
|||
|
self.DelayOffDS
|
|||
|
)
|
|||
|
|
|||
|
|
|||
|
end
|
|||
|
|
|||
|
|
|||
|
return EventAction_GameEnd
|