UGCProjects/TrainingCamp/Script/UI/WB_PlayerInfo.lua

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Lua
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2025-01-04 23:00:19 +08:00
---@class WB_PlayerInfo_C:UUserWidget
---@field HorizontalBox_Title UHorizontalBox
---@field Overlay_MVP UOverlay
---@field Overlay_Tile_AddFriend UOverlay
---@field ScrollBox_Items UScrollBox
---@field TextBlock_0 UTextBlock
---@field TextBlock_Damage UTextBlock
---@field TextBlock_KDA UTextBlock
---@field TextBlock_Kill UTextBlock
---@field TextBlock_PlayerName UTextBlock
--Edit Below--
---@type WB_PlayerInfo_C
local WB_PlayerInfo = { bInitDoOnce = false; };
function WB_PlayerInfo:Construct()
self:LuaInit();
end
WB_PlayerInfo.HeadIcons = {};
function WB_PlayerInfo:LuaInit()
if self.bInitDoOnce then return; end
UITool.ForeachAllChildren(self.ScrollBox_Items, function(index, Widget)
Widget:LuaInit();
end)
self.bInitDoOnce = true;
end
---@param InInfo table<int32, PlayerKDA_DamageItem> 支持排序功能
function WB_PlayerInfo:SetInfos(InInfo)
local Num = table.getCount(InInfo);
UITool.AdaptChildren(self.ScrollBox_Items, Num, ObjectPath.WB_PlayerInfoItem);
for i = 1, Num do
local Item = self.ScrollBox_Items:GetChildAt(i - 1);
Item:SetPlayerInfo(InInfo[i], self);
end
end
function WB_PlayerInfo:Adapt()
local Total = 0;
for c, d in pairs(GameState.PlayerList) do Total = Total + table.getCount(d); end
UITool.AdaptChildren(self.ScrollBox_Items, Total, ObjectPath.WB_PlayerInfoItem);
-- 开始加载头像保存一下
for i, v in pairs(GameState.PlayerKDA_Damages) do
---@type PlayerAccountInfo
local AccountInfo = GameState.PlayerDatas.AccountInfo[v.PlayerKey]
if AccountInfo then
UITool.DownloadImage(AccountInfo.IconURL, function(TextDynamic)
self.HeadIcons[v.PlayerKey] = TextDynamic;
UGCLogSystem.LogTree(string.format("[WB_PlayerInfo:Adapt] self.HeadIcons ="), self.HeadIcons);
end);
end
end
end
-- function WB_PlayerInfo:Tick(MyGeometry, InDeltaTime)
-- end
-- function WB_PlayerInfo:Destruct()
-- end
return WB_PlayerInfo;