55 lines
1.3 KiB
Lua
55 lines
1.3 KiB
Lua
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---@class BP_AutoWeaponItem_C:BP_CustomItemBase_C
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---@field Scene USceneComponent
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---@field ChildActor UChildActorComponent
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--Edit Below--
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local ItemBase = require('Script.Blueprint/SceneObj/PickUp/BP_CustomItemBase')
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---@type BP_AutoWeaponItem_C
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local BP_AutoWeaponItem = ItemBase:new(DefaultSettings.SceneObj.Weapon);
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function BP_AutoWeaponItem:ReceiveBeginPlay()
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self.SuperClass.ReceiveBeginPlay(self);
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self:LuaInit();
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end
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--[[
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function BP_AutoWeaponItem:ReceiveTick(DeltaTime)
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self.SuperClass.ReceiveTick(self, DeltaTime);
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end
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--]]
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function BP_AutoWeaponItem:OnPlayerIn(OtherActor)
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-- 检测这个玩家是否拾取了,如果拾取,那么就
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end
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--function BP_AutoWeaponItem:OnTestTick()
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--
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--end
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--[[
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function BP_AutoWeaponItem:ReceiveEndPlay()
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self.SuperClass.ReceiveEndPlay(self);
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end
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--]]
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--[[
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function BP_AutoWeaponItem:GetReplicatedProperties()
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return
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end
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--]]
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--[[
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function BP_AutoWeaponItem:GetAvailableServerRPCs()
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return
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end
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--]]
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function BP_AutoWeaponItem:RandomNewItem()
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self:SetItemId(math.random(AllWeaponCount));
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local Path = UGCItemSystem.GetPickupWrapperClassPath(self.ItemId);
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self.ChildActor:SetChildActorClass(UE.LoadClass(Path));
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self.ChildActor:CreateChildActor();
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self:SetCanPickUp(true);
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end
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return BP_AutoWeaponItem;
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