62 lines
1.5 KiB
Lua
62 lines
1.5 KiB
Lua
|
---@class BP_ArmorItem_C:BP_CustomItemBase_C
|
||
|
---@field ParticleSystem UParticleSystemComponent
|
||
|
---@field StaticMesh UStaticMeshComponent
|
||
|
--Edit Below--
|
||
|
local ItemBase = require('Script.Blueprint/SceneObj/PickUp/BP_CustomItemBase')
|
||
|
|
||
|
---@type BP_BuffItem_C
|
||
|
local BP_ArmorItem = ItemBase:new(DefaultSettings.SceneObj.Armor);
|
||
|
|
||
|
function BP_ArmorItem:ReceiveBeginPlay()
|
||
|
self:LuaInit();
|
||
|
end
|
||
|
|
||
|
function BP_ArmorItem:OnPlayerAddItem(InPawn)
|
||
|
-- 移除所有的护甲
|
||
|
ItemTool.ReplaceItem(InPawn, self.ItemId);
|
||
|
self:OnItemUsed(InPawn);
|
||
|
end
|
||
|
|
||
|
function BP_ArmorItem:RandomNewItem()
|
||
|
self:SetItemId(GameState:LoadResource().ArmorItem_ItemIds[math.random(GameState:LoadResource().ArmorItem_ItemTotalCount)])
|
||
|
end
|
||
|
|
||
|
function BP_ArmorItem:OnRep_ItemId()
|
||
|
if self:IsItemIdValid() then
|
||
|
local Path = ItemTable.AllItem[self:GetItemId()].StaticMesh;
|
||
|
if Path then
|
||
|
UE.AsyncLoadObject(Path, function(TargetObject) self.StaticMesh:SetStaticMesh(TargetObject); end)
|
||
|
else
|
||
|
self.StaticMesh:SetStaticMesh(nil);
|
||
|
end
|
||
|
else
|
||
|
self.StaticMesh:SetStaticMesh(nil);
|
||
|
end
|
||
|
self:HandleEffect(self.ParticleSystem, "SceneObj_Armor");
|
||
|
end
|
||
|
|
||
|
--[[
|
||
|
function BP_ArmorItem:ReceiveTick(DeltaTime)
|
||
|
self.SuperClass.ReceiveTick(self, DeltaTime);
|
||
|
end
|
||
|
--]]
|
||
|
|
||
|
--[[
|
||
|
function BP_ArmorItem:ReceiveEndPlay()
|
||
|
self.SuperClass.ReceiveEndPlay(self);
|
||
|
end
|
||
|
--]]
|
||
|
|
||
|
--[[
|
||
|
function BP_ArmorItem:GetReplicatedProperties()
|
||
|
return
|
||
|
end
|
||
|
--]]
|
||
|
|
||
|
--[[
|
||
|
function BP_ArmorItem:GetAvailableServerRPCs()
|
||
|
return
|
||
|
end
|
||
|
--]]
|
||
|
|
||
|
return BP_ArmorItem;
|