UGCProjects/ProjectTemp_T/Script/gamemode/Action_KillReward.lua

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2025-01-04 23:00:19 +08:00
local Action_KillReward = {
-- 可配置参数定义参数将显示在Action配置面板
-- 例:
-- MyIntParameter = 0
KillerPlayerKey = -1;
AddHealth = 30.;
}
-- 触发器激活时将执行Action的Execute
function Action_KillReward:Execute(...)
self.KillerPlayerKey = tonumber(self.KillerPlayerKey)
local KillerPawn = UGCGameSystem.GetPlayerPawnByPlayerKey(self.KillerPlayerKey)
if UE.IsValid(KillerPawn) then
UGCLogSystem.Log("[Action_KillReward_Execute]:%s", tostring(UE.IsValid(BP_BuffManager.GetBuffManager())))
--BP_BuffManager.GetBuffManager():CreateBuff(self.KillerPlayerKey, true, Tables.ParticlePath.AddHealth, BP_BuffManager.BuffList.AddPlayerPawnHealth, self.AddHealth)
--BP_BuffManager.GetBuffManager():CreateBuff(self.KillerPlayerKey, true, nil, BP_BuffManager.BuffList.FillUpWithBullets)
UGCLogSystem.Log("[Action_KillReward_Execute] end")
end
return true
end
--[[
-- 需要勾选Action的EnableTick才会执行Update
-- 触发器激活后将在每个tick执行Action的Update直到self.bEnableActionTick为false
function Action_KillReward:Update(DeltaSeconds)
end
]]
return Action_KillReward