89 lines
2.8 KiB
Lua
89 lines
2.8 KiB
Lua
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MapConfig = MapConfig or {}
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MapConfig.DefaultMaps = {
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--"Map_Default"
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"Map_Default2"
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}
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MapConfig.ESpecialModeType = {
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Default = 1, --- 默认
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LowGravity = 2, --- 低重力
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HighMovementSpeed = 3, --- 高移速
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Reduce = 4, --- 缩小
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IndividualCompetition = 5, --- 个人竞技
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}
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MapConfig.SpecialModeName = {
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[MapConfig.ESpecialModeType.Default] = "",
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[MapConfig.ESpecialModeType.LowGravity] = "低重力",
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[MapConfig.ESpecialModeType.HighMovementSpeed] = "加速场地",
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[MapConfig.ESpecialModeType.Reduce] = "缩小世界",
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[MapConfig.ESpecialModeType.IndividualCompetition] = "个人",
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}
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MapConfig.MapInfo = {
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--{
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-- ShowName = "巷战",
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-- MapName = "Map_xiangzhan",
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-- MiniMapInfo = {
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-- MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Levels/MiniMap/T_XZMinimap.T_XZMinimap'),
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-- MapCentre = {X=50.000000,Y=450.000000,Z=300.000000},
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-- MapSize = 10000.0,
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-- MapScale = 30.,
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-- },
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-- SpecialModeType = MapConfig.ESpecialModeType.Default,
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-- ProbabilityOfPlaying = 10,
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--},
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{
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ShowName = "悬浮空岛",
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MapName = "Map_NHJJ",
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MiniMapInfo = {
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MapPath = UGCGameSystem.GetUGCResourcesFullPath('Asset/Levels/MiniMap/MiniMap_NHJJ.MiniMap_NHJJ'),
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MapCentre = {X=0.000000,Y=0.000000,Z=300.000000},
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MapSize = 16000.0,
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MapScale = 30.,
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},
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SpecialModeType = MapConfig.ESpecialModeType.Default,
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ProbabilityOfPlaying = 1000,
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},
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}
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MapConfig.SpecialModeFunc = {
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[MapConfig.ESpecialModeType.LowGravity] = function(GravityScale)
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if GravityScale == nil then GravityScale = 0.3 end
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UGCEventSystem.AddListener(EventEnum.PlayerBeginPlay,
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function(PlayerPawn)
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PlayerPawn:SetGravityScale(GravityScale)
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end
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)
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end,
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[MapConfig.ESpecialModeType.HighMovementSpeed] = function(SpeedScale)
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UGCEventSystem.AddListener(EventEnum.PlayerBeginPlay,
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function(PlayerPawn)
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UGCPawnAttrSystem.SetSpeedScale(PlayerPawn, SpeedScale)
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end
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)
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end,
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[MapConfig.ESpecialModeType.Reduce] = function(ScaleValue)
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if ScaleValue == nil then ScaleValue = 0.5 end
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UGCEventSystem.AddListener(EventEnum.PlayerBeginPlay,
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function(PlayerPawn)
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UGCEventSystem.SetTimer(UGCGameSystem.GameState, function()
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if UE.IsValid(PlayerPawn) then
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PlayerPawn:ScalePlayer(ScaleValue)
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end
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end, 1.)
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end
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)
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end,
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}
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