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2.6 KiB
Lua
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2025-01-04 23:00:19 +08:00
---@class WB_TeamRank_C:UUserWidget
---@field VerticalBox_Left UVerticalBox
---@field VerticalBox_Right UVerticalBox
--Edit Below--
---@type WB_TeamRank_C
local WB_TeamRank = {
bInitDoOnce = false;
LeftTeamType = 1;
RightTeamType = 2;
};
function WB_TeamRank:Construct()
UGCEventSystem.AddListener(EventEnum.UpdatePlayerScoreData, self.UpdateRank, self);
UGCEventSystem.AddListener(EventEnum.UpdatePlayerInfo, self.SetItemTeam, self);
self:SetItemTeam()
for i = 0, self.VerticalBox_Left:GetChildrenCount() - 1 do
local ItemLeftInst = self.VerticalBox_Left:GetChildAt(i)
local ItemRightInst = self.VerticalBox_Right:GetChildAt(i)
ItemLeftInst:SetIndex(i + 1)
ItemRightInst:SetIndex(i + 1)
end
end
function WB_TeamRank:SetItemTeam()
local LocalPlayerTeamID = UGCGameSystem.GameState:GetPlayerTeamIDByPlayerKey(UGCSystemLibrary.GetLocalPlayerKey())
if LocalPlayerTeamID == TeamConfig.TeamType.CT then
self.LeftTeamType, self.RightTeamType = TeamConfig.TeamType.CT, TeamConfig.TeamType.T
else
self.LeftTeamType, self.RightTeamType = TeamConfig.TeamType.T, TeamConfig.TeamType.CT
end
for i = 0, self.VerticalBox_Left:GetChildrenCount() - 1 do
local ItemLeftInst = self.VerticalBox_Left:GetChildAt(i)
local ItemRightInst = self.VerticalBox_Right:GetChildAt(i)
ItemLeftInst:SetTeam(TeamConfig.TeamType.CT)
ItemRightInst:SetTeam(TeamConfig.TeamType.T)
end
end
function WB_TeamRank:UpdateRank()
-- ScoreData: {[PlayerKey] = {Kill = int32, Dead = int32, Score = float}...}
local RankData = PlayerScoreSystem.GetTeamRank()
UGCLogSystem.LogTree("[WB_TeamRank_UpdateRank]", RankData)
for i = 0, self.VerticalBox_Left:GetChildrenCount() - 1 do
local ItemLeftInst = self.VerticalBox_Left:GetChildAt(i)
local ItemRightInst = self.VerticalBox_Right:GetChildAt(i)
local PlayerKeyLeft = RankData[self.LeftTeamType] and RankData[self.LeftTeamType][i + 1] or nil
local PlayerKeyRight = RankData[self.RightTeamType] and RankData[self.RightTeamType][i + 1] or nil
if PlayerKeyLeft then
ItemLeftInst:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
ItemLeftInst:InitRankInfo(PlayerKeyLeft)
else
ItemLeftInst:SetVisibility(ESlateVisibility.Collapsed)
end
if PlayerKeyRight then
ItemRightInst:SetVisibility(ESlateVisibility.SelfHitTestInvisible)
ItemRightInst:InitRankInfo(PlayerKeyRight)
else
ItemRightInst:SetVisibility(ESlateVisibility.Collapsed)
end
end
end
return WB_TeamRank;