49 lines
1.0 KiB
Lua
49 lines
1.0 KiB
Lua
|
---@class BP_DelaySpawnActor_C:AActor
|
||
|
---@field DefaultSceneRoot USceneComponent
|
||
|
---@field TargetActor UClass
|
||
|
--Edit Below--
|
||
|
local BP_DelaySpawnActor = {};
|
||
|
|
||
|
|
||
|
function BP_DelaySpawnActor:ReceiveBeginPlay()
|
||
|
self.SuperClass.ReceiveBeginPlay(self);
|
||
|
if UGCGameSystem.IsServer() then
|
||
|
EventSystem.SetTimer(
|
||
|
self,
|
||
|
function ()
|
||
|
UGCGameSystem.SpawnActor(self.TargetActor, self:K2_GetActorLocation(), self:K2_GetActorRotation(), VectorHelper.ScaleOne())
|
||
|
print("BP_DelaySpawnActor_SpawnFinish")
|
||
|
|
||
|
end,
|
||
|
self.DelayTime
|
||
|
)
|
||
|
print("ServerSetSucceed")
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
--[[
|
||
|
function BP_DelaySpawnActor:ReceiveTick(DeltaTime)
|
||
|
self.SuperClass.ReceiveTick(self, DeltaTime);
|
||
|
end
|
||
|
--]]
|
||
|
|
||
|
--[[
|
||
|
function BP_DelaySpawnActor:ReceiveEndPlay()
|
||
|
self.SuperClass.ReceiveEndPlay(self);
|
||
|
end
|
||
|
--]]
|
||
|
|
||
|
--[[
|
||
|
function BP_DelaySpawnActor:GetReplicatedProperties()
|
||
|
return
|
||
|
end
|
||
|
--]]
|
||
|
|
||
|
--[[
|
||
|
function BP_DelaySpawnActor:GetAvailableServerRPCs()
|
||
|
return
|
||
|
end
|
||
|
--]]
|
||
|
|
||
|
return BP_DelaySpawnActor;
|