43 lines
882 B
Lua
43 lines
882 B
Lua
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---@class BP_PlayerDeadParticle_C:AActor
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---@field ParticleSystem UParticleSystemComponent
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---@field DefaultSceneRoot USceneComponent
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--Edit Below--
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---@type BP_PlayerDeadParticle_C
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local BP_PlayerDeadParticle = {};
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--[[
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function BP_PlayerDeadParticle:ReceiveBeginPlay()
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self.SuperClass.ReceiveBeginPlay(self);
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end
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--]]
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--[[
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function BP_PlayerDeadParticle:ReceiveTick(DeltaTime)
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self.SuperClass.ReceiveTick(self, DeltaTime);
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end
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--]]
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--[[
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function BP_PlayerDeadParticle:ReceiveEndPlay()
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self.SuperClass.ReceiveEndPlay(self);
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end
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--]]
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--[[
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function BP_PlayerDeadParticle:GetReplicatedProperties()
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return
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end
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--]]
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--[[
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function BP_PlayerDeadParticle:GetAvailableServerRPCs()
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return
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end
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--]]
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function BP_PlayerDeadParticle:UpdateDeadInfo(Pos)
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self:K2_SetActorLocation(Pos)
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self.ParticleSystem:SetActive(true, true)
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end
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return BP_PlayerDeadParticle;
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