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2025-01-04 23:00:19 +08:00
---@class WB_MarkEnemy_C:ObjectPositionWidget
---@field CanvasPanel_Child UCanvasPanel
--Edit Below--
local WB_MarkEnemy = { bInitDoOnce = false; };
--[==[ Construct
function WB_MarkGodOfWar:Construct()
end
-- Construct ]==]
-- function WB_MarkGodOfWar:Tick(MyGeometry, InDeltaTime)
-- end
-- function WB_MarkGodOfWar:Destruct()
-- end
function WB_MarkEnemy:Tick(MyGeometry, InDeltaTime)
--UGCLogSystem.Log("[WB_HuntingMarkEnemy_Tick]")
--local IsTrace = false
--if self.TracePlayerKey then
-- --UGCLogSystem.Log("[WB_HuntingMarkEnemy_Tick]22222222222222222222222222222222222222222222222222222222")
--
-- local Pawn = UGCGameSystem.GetPlayerPawnByPlayerKey(self.TracePlayerKey)
-- --UGCLogSystem.Log("[WB_HuntingMarkEnemy_Tick] 1")
-- if Pawn and not UGCPawnSystem.HasPawnState(Pawn, EPawnState.Dead) then
-- --UGCLogSystem.Log("[WB_HuntingMarkEnemy_Tick] 2")
-- local PlayerPos
-- if UE.IsValid(Pawn.Mesh) then
-- PlayerPos = Pawn.Mesh:GetSocketLocation("spine_03")
-- else
-- PlayerPos = Pawn:K2_GetActorLocation()
-- PlayerPos.Z = PlayerPos.Z + 30
-- end
--
-- local Succeed, Pos2D = WidgetLayoutLibrary.ProjectWorldLocationToWidgetPosition(UGCSystemLibrary.GetLocalPlayerController(), PlayerPos)
-- if Succeed then
-- --UGCLogSystem.Log("[WB_HuntingMarkEnemy_Tick] 3 Pos2D:%s", VectorHelper.ToString2D(Pos2D))
-- IsTrace = true
-- local CanvasSlot = WidgetLayoutLibrary.SlotAsCanvasSlot(self.CanvasPanel_Child)
-- CanvasSlot:SetPosition(Pos2D)
-- end
-- end
--
--end
--self:SetTraceUIVis(IsTrace)
end
-- function WB_HuntingMarkEnemy:Destruct()
-- end
function WB_MarkEnemy:SetTracePlayerKey(InPlayerKey)
UGCLogSystem.Log("[WB_HuntingMarkEnemy_SetTracePlayerKey] InPlayerKey:%s", tostring(InPlayerKey))
self.TracePlayerKey = InPlayerKey
end
function WB_MarkEnemy:SetTraceUIVis(InIsVis)
if self.IsVis ~= InIsVis then
self.IsVis = InIsVis
if self.IsVis then
self.CanvasPanel_Child:SetVisibility(ESlateVisibility.HitTestInvisible);
else
self.CanvasPanel_Child:SetVisibility(ESlateVisibility.Collapsed);
end
end
end
return WB_MarkEnemy;