UGCProjects/AthleticMasters/Script/Blueprint/BP_PawnAuxiliaryOverlapCap.lua

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2025-01-04 23:00:19 +08:00
---@class BP_PawnAuxiliaryOverlapCap_C:AActor
---@field Capsule UCapsuleComponent
---@field DefaultSceneRoot USceneComponent
--Edit Below--
---@type BP_PawnAuxiliaryOverlapCap_C
local BP_PawnAuxiliaryOverlapCap = {};
--[[
function BP_PawnAuxiliaryOverlapCap:ReceiveBeginPlay()
self.SuperClass.ReceiveBeginPlay(self);
end
--]]
--[[
function BP_PawnAuxiliaryOverlapCap:ReceiveTick(DeltaTime)
self.SuperClass.ReceiveTick(self, DeltaTime);
end
--]]
--[[
function BP_PawnAuxiliaryOverlapCap:ReceiveEndPlay()
self.SuperClass.ReceiveEndPlay(self);
end
--]]
--[[
function BP_PawnAuxiliaryOverlapCap:GetReplicatedProperties()
return
end
--]]
--[[
function BP_PawnAuxiliaryOverlapCap:GetAvailableServerRPCs()
return
end
--]]
return BP_PawnAuxiliaryOverlapCap;