UGCProjects/TwoPlayerDuel/Script/UI/Debug/BP_TestCubeActor.lua

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2025-01-04 23:00:19 +08:00
---@class BP_TestCubeActor_C:AActor
---@field Cube UStaticMeshComponent
---@field DefaultSceneRoot USceneComponent
--Edit Below--
local BP_TestCubeActor = {}
--[[
function BP_TestCubeActor:ReceiveBeginPlay()
BP_TestCubeActor.SuperClass.ReceiveBeginPlay(self)
end
--]]
--[[
function BP_TestCubeActor:ReceiveTick(DeltaTime)
BP_TestCubeActor.SuperClass.ReceiveTick(self, DeltaTime)
end
--]]
--[[
function BP_TestCubeActor:ReceiveEndPlay()
BP_TestCubeActor.SuperClass.ReceiveEndPlay(self)
end
--]]
--[[
function BP_TestCubeActor:GetReplicatedProperties()
return
end
--]]
--[[
function BP_TestCubeActor:GetAvailableServerRPCs()
return
end
--]]
return BP_TestCubeActor