39 lines
1.2 KiB
Lua
39 lines
1.2 KiB
Lua
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local Action_GameActive = {}
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-- 触发器激活时,将执行Action的Execute
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function Action_GameActive:Execute(...)
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self:LuaInit()
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return true
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end
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function Action_GameActive:LuaInit()
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self.TotalWaitTime = DefaultSettings.SelectMapTime + DefaultSettings.SelectSoldierTime;
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self.IncreaseTime = 0.;
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self.CountDownTimer = 0.;
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UGCEventSystem.AddListener(EventTypes.AllPlayerHadSelectMap, self.OnAllPlayerHadSelectMap, self)
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end
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function Action_GameActive:Update(DeltaSeconds)
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if self.TotalWaitTime > 0 then
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self.TotalWaitTime = self.TotalWaitTime - DeltaSeconds;
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self.CountDownTimer = self.CountDownTimer + DeltaSeconds;
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if self.CountDownTimer >= .5 then
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self.CountDownTimer = self.CountDownTimer - .5;
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if self.TotalWaitTime <= 0.5 then
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UGCLogSystem.Log("[Action_GameActive:Update] 进入Update CountDown")
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UGCGameSystem.GameState:UpdateCountDown(0);
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self.bEnableActionTick = false;
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else
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UGCLogSystem.Log("[Action_GameActive:Update] self.TotalWaitTime = %s", tostring(self.TotalWaitTime))
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UGCGameSystem.GameState:UpdateCountDown(self.TotalWaitTime);
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end
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end
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end
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end
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function Action_GameActive:OnAllPlayerHadSelectMap(InTime)
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self.TotalWaitTime = InTime;
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end
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return Action_GameActive;
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