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2025-01-04 23:00:19 +08:00
local EventAction_GameEnd = {
DelayOffDS = 3.;
}
-- 触发器激活时将执行Action的Execute
function EventAction_GameEnd:Execute(...)
if UGCGameSystem.IsServer() then
-- 显示结束界面UI
UGCGameSystem.GameState:ShowSimplePlayModeUI(WidgetConfig.EUIType.Settlement)
-- 发送结束协议等关闭操作
self:SendUGCModeBattleResult()
else
end
return true
end
-- 结算、关闭DS
function EventAction_GameEnd:SendUGCModeBattleResult()
UGCLogSystem.Log("[EventAction_GameEnd_SendUGCModeBattleResult]")
-- 保存成就数据
UGCEventSystem.SendEvent(EventEnum.AchievementSettlement)
-- 向所有玩家发送结束协议
local AllPC = UGCGameSystem.GetAllPlayerController()
for _, PC in pairs(AllPC) do
if PC then
UGCGameSystem.SendPlayerSettlement(PC.PlayerKey);
UGCLogSystem.Log("[EventAction_GameEnd_SendUGCModeBattleResult] SendPlayerSettlement %s", tostring(PC.PlayerKey))
else
UGCLogSystem.LogError("[EventAction_GameEnd_SendUGCModeBattleResult] PC is nil !")
end
end
-- 延迟关闭DS
UGCEventSystem.SetTimer(
UGCGameSystem.GameState,
function()
UGCGameSystem.SendModeCustomEvent("GameEndAgreement")
UGCLogSystem.Log("[EventAction_GameEnd_SendUGCModeBattleResult] Close DS Finsh")
end,
self.DelayOffDS
)
end
return EventAction_GameEnd