UGCProjects/TrainingCamp/TrainingCamp.ugcproj

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2025-01-04 23:00:19 +08:00
[Root]
ProjectDisplayName=TrainingCamp
ProjectDescription=TrainingCamp
ProjectName=TrainingCamp
ProjectTrueName=6F33A6D902D4499B42DB82DF4E5503EF7B8AC5790C49FB05DDF4124A0E4E9571
ProjectShortPath=/TrainingCamp/
StartMapName=/TrainingCamp/UGCmap
MapMode=0
bIsBigWorld=0
Version=1.28.13.12750
UpdateVersion=5
GameModePath=/TrainingCamp/Asset/Blueprint/UGCGameMode.UGCGameMode_C
DefaultLevelDirectorPath=/Asset/Blueprint/UGCLevelDirector.UGCLevelDirector_C
[MatchSetting]
NumberOfTeams=1
TeamPlayers=8
bEnableChat=1
bEnableRoomChat=1
ChannelName=全部
RoomName=全部
bEnablePrivateChat=0
bEnableTeamChat=1
bShowMessage=0
bMessageDisappear=0
MessageLifetime=0.0
MaxMessageLines=6
bEnableSystemChannel=0
bEnableChatBubble=0
BubbleLifetime=10
MatchMethod=0
InitialScore=2000
MinScore=0
MaxScore=4000
RankDensity=100
BeyondRankTime=10
BeyondRankNum=10
TeamScoreCalculation=0
bUseMultiModeMatchSetting=0
MultiModeSettingNum=0
[MiniMap]
ZoomRatios=400
SliderExpandRatios=400
UserDefineMapPath=0
[SwitchesInMaps]
SwitchesInMaps=((Key="r.Mobile.EnableIBL",Value=0),(Key="s.StreamableDelegateLimitCount",Value=0),(Key="s.StreamableDelegateLimitTime",Value=0.001),(Key="r.mobile.HZBOcclusion",Value=0),(Key="r.mobile.allowsoftwareocclusion",Value=1),(Key="AnimDynamicStateFlipSmoothFrame",Value=5))
[PlayBinding]
PlayBindingArray=[]
[JobOption]
LastJobId=600030238
LastWindowsJobId=600026276
LastAndroidJobId=600026270
LastIOSJobId=600026276
PakOnly=1
LastSkipBake=True
LastTargetPlatform=LinuxServer+Android_ETC2
[UGCUploadOption]
PlatformIndex=0
SkipBake=True
TargetPlatform=LinuxServer+WindowsNoEditor+Android_ETC2+IOS
[DebugSettings]
bRoomOB=0
TeamPlayers=2,0;