UGCProjects/ProjectTemp_T/Script/gamemode/Action_ShowHitUIAnimation.lua

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2025-01-04 23:00:19 +08:00
local Action_ShowHitUIAnimation = {
-- 可配置参数定义参数将显示在Action配置面板
-- 例:
-- MyIntParameter = 0
CauserKey = "";
VictimKey = "";
}
-- 触发器激活时将执行Action的Execute
function Action_ShowHitUIAnimation:Execute(...)
self.VictimKey = tonumber(self.VictimKey)
self.CauserKey = tonumber(self.CauserKey)
local VictimPawn = UGCGameSystem.GetPlayerPawnByPlayerKey(self.VictimKey)
local IsKill = true
if UE.IsValid(VictimPawn) then
IsKill = (UGCPawnAttrSystem.GetHealth(VictimPawn) < 0.01)
end
UGCSendRPCSystem.ClientShowUI(self.CauserKey, WidgetConfig.EUIType.DamageAnim, false, IsKill)
return true
end
--[[
-- 需要勾选Action的EnableTick才会执行Update
-- 触发器激活后将在每个tick执行Action的Update直到self.bEnableActionTick为false
function Action_ShowHitUIAnimation:Update(DeltaSeconds)
end
]]
return Action_ShowHitUIAnimation