31 lines
968 B
Lua
31 lines
968 B
Lua
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local Action_ShowHitUIAnimation = {
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-- 可配置参数定义,参数将显示在Action配置面板
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-- 例:
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-- MyIntParameter = 0
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CauserKey = "";
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VictimKey = "";
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}
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-- 触发器激活时,将执行Action的Execute
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function Action_ShowHitUIAnimation:Execute(...)
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self.VictimKey = tonumber(self.VictimKey)
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self.CauserKey = tonumber(self.CauserKey)
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local VictimPawn = UGCGameSystem.GetPlayerPawnByPlayerKey(self.VictimKey)
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local IsKill = true
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if UE.IsValid(VictimPawn) then
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IsKill = (UGCPawnAttrSystem.GetHealth(VictimPawn) < 0.01)
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end
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UGCSendRPCSystem.ClientShowUI(self.CauserKey, WidgetConfig.EUIType.DamageAnim, false, IsKill)
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return true
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end
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--[[
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-- 需要勾选Action的EnableTick,才会执行Update
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-- 触发器激活后,将在每个tick执行Action的Update,直到self.bEnableActionTick为false
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function Action_ShowHitUIAnimation:Update(DeltaSeconds)
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end
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]]
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return Action_ShowHitUIAnimation
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