UGCProjects/InfFire/InfFire.ugcproj

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[Root]
ProjectDisplayName=InfFire
ProjectDescription=InfFire
ProjectName=InfFire
ProjectTrueName=A599615FDC41C7364801855E87BC612734B8D6401C855A552708CDD7BDA689EB
ProjectShortPath=/InfFire/
StartMapName=/InfFire/UGCmap
MapMode=0
bIsBigWorld=0
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Version=1.30.21.13232
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UpdateVersion=5
GameModePath=/InfFire/Asset/Blueprint/UGCGameMode.UGCGameMode_C
DefaultLevelDirectorPath=/Asset/Blueprint/UGCLevelDirector.UGCLevelDirector_C
[MatchSetting]
NumberOfTeams=1
TeamPlayers=12
bEnableChat=1
bEnableRoomChat=1
ChannelName=全部
RoomName=全部
bEnablePrivateChat=0
bEnableTeamChat=1
bShowMessage=0
bMessageDisappear=0
MessageLifetime=0.0
MaxMessageLines=6
bEnableSystemChannel=0
bEnableChatBubble=0
BubbleLifetime=10
MatchMethod=2
InitialScore=2000
MinScore=0
MaxScore=4000
RankDensity=200
BeyondRankTime=5
BeyondRankNum=10
TeamScoreCalculation=0
bUseMultiModeMatchSetting=0
MultiModeSettingNum=0
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bIsAllowStageMatching=0
TeamSettings="{\"TeamSettings\": []}"
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[MiniMap]
ZoomRatios=400
SliderExpandRatios=400
UserDefineMapPath=0
[SwitchesInMaps]
SwitchesInMaps=((Key="r.Mobile.EnableIBL",Value=0),(Key="s.StreamableDelegateLimitCount",Value=0),(Key="s.StreamableDelegateLimitTime",Value=0.001),(Key="r.mobile.HZBOcclusion",Value=0),(Key="r.mobile.allowsoftwareocclusion",Value=1),(Key="AnimDynamicStateFlipSmoothFrame",Value=5))
[PlayBinding]
PlayBindingArray=[]
[JobOption]
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LastJobId=-1
LastWindowsJobId=-1
LastAndroidJobId=-1
LastIOSJobId=-1
PakOnly=0
LastSkipBake=False
LastTargetPlatform=LinuxServer
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[UGCUploadOption]
PlatformIndex=0
SkipBake=True
TargetPlatform=LinuxServer+WindowsNoEditor+Android_ETC2+IOS+OpenHarmony_ETC2
[DebugSettings]
bRoomOB=0
TeamPlayers=2,0;