123 lines
3.6 KiB
Lua
123 lines
3.6 KiB
Lua
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---@class WB_PlayerInfoItem_C:UUserWidget
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---@field Button_AddFri UButton
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---@field Image_HeadIcon UImage
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---@field Image_WeaponIcon UImage
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---@field Overlay_MVP UOverlay
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---@field TextBlock_BodySize UTextBlock
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---@field TextBlock_Damage UTextBlock
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---@field TextBlock_KDA UTextBlock
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---@field TextBlock_No UTextBlock
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---@field TextBlock_PlayerName UTextBlock
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---@field WidgetSwitcher_0 UWidgetSwitcher
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---@field WidgetSwitcher_IsSelf UWidgetSwitcher
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--Edit Below--
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---@type WB_PlayerInfoItem_C
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local WB_PlayerInfoItem = { bInitDoOnce = false; };
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WB_PlayerInfoItem.PlayerKey = 0;
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function WB_PlayerInfoItem:Construct()
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self:LuaInit();
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end
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function WB_PlayerInfoItem:LuaInit()
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if self.bInitDoOnce then return ; end
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self.Button_AddFri.OnClicked:Add(self.OnClickAddFriend, self)
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UITool.EnableButtonScroll(self.Button_AddFri)
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self.bInitDoOnce = true;
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end
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--function WB_PlayerInfoItem:SetAsTitle()
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-- self:SetIsMVP(false);
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-- self:IsSelf(false);
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--
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--end
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function WB_PlayerInfoItem:SetIsMVP(IsMVP)
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if IsMVP then
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if not self.IsGaming then
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self.Overlay_MVP:SetVisibility(ESlateVisibility.SelfHitTestInvisible);
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end
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end
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end
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function WB_PlayerInfoItem:IsSelf(IsSelf)
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if IsSelf then
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self.WidgetSwitcher_IsSelf:SetActiveWidgetIndex(1)
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else
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self.WidgetSwitcher_IsSelf:SetActiveWidgetIndex(0)
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--if not self.IsGaming then self.Button_AddFri:SetVisibility(ESlateVisibility.Hidden); end
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end
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end
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function WB_PlayerInfoItem:OnClickAddFriend()
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---@type PlayerAccountInfo
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local AccountInfo = UE.GetAccountInfo(self.PlayerKey);
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UGCLogSystem.LogTree(string.format("[WB_PlayerInfoItem:OnClickAddFriend] AccountInfo ="), AccountInfo)
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if AccountInfo then
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UGCGameSystem.AddFriend(AccountInfo.UID);
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end
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end
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WB_PlayerInfoItem.IsGaming = false;
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function WB_PlayerInfoItem:SetInGaming()
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self.Overlay_MVP.SetVisibility(ESlateVisibility.Collapsed);
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self.Button_AddFri:SetVisibility(ESlateVisibility.Collapsed);
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self.Overlay_Damage:SetVisibility(ESlateVisibility.Collapsed);
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self.IsGaming = true;
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end
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--- 设置信息
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function WB_PlayerInfoItem:SetItemInfo(Index, Info)
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UGCLogSystem.Log("[WB_PlayerInfoItem:SetItemInfo] Index = %s", tostring(Index));
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if Info == nil then return ; end
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self.TextBlock_No:SetText(tostring(Index));
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---@type PlayerKey
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local PlayerKey = Info.Winner;
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if PlayerKey then
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local PlayerInfo = UE.GetAccountInfo(PlayerKey);
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if PlayerInfo then
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self.TextBlock_PlayerName:SetText(PlayerInfo.PlayerName);
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UITool.DownloadImage(PlayerInfo.IconURL, function(Texture)
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self.Image_HeadIcon:SetBrushFromTextureDynamic(Texture);
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end)
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end
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else
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self.TextBlock_PlayerName:SetText("--平局--");
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self.Image_HeadIcon:SetVisibility(ESlateVisibility.Hidden)
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end
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if Info.Time then
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if Info.Time > 100 then
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self.TextBlock_Damage:SetText(string.format('%0.0f', Info.Time));
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else
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self.TextBlock_Damage:SetText(string.format('%0.1f', Info.Time));
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end
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self.TextBlock_Damage:SetVisibility(ESlateVisibility.SelfHitTestInvisible);
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else
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self.TextBlock_Damage:SetVisibility(ESlateVisibility.Collapsed);
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end
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self:IsSelf(PlayerKey == LocalPlayerKey);
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if Info.Weapon then
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local WeaponInfo = UGCItemSystem.GetItemData(Info.Weapon);
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if WeaponInfo then
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self.TextBlock_BodySize:SetText(WeaponInfo.ItemName);
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UE.AsyncLoadObject_Cached(WeaponInfo.ItemWhiteIcon_n, function(TargetObject)
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self.Image_WeaponIcon:SetBrushFromTexture(TargetObject);
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end)
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end
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else
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self.Image_WeaponIcon:SetVisibility(ESlateVisibility.Hidden);
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end
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end
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-- function WB_PlayerInfoItem:Tick(MyGeometry, InDeltaTime)
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-- end
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-- function WB_PlayerInfoItem:Destruct()
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-- end
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return WB_PlayerInfoItem;
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